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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services


Gaming grad is making education fun

Angelo Pineda

Angelo Pineda | Class of 2010
Bachelor of Informational Technology, Game Development & Entrepreneurship

Angelo is levelling up the fun factor on education.

Exciting new ways of learning are a part of the reason he first chose to study at the University of Ontario Institute of Technology, but Angelo was also eager to be a part of the province’s first game development program at the university level and to have his own laptop to play around on. 

While working as a research assistant with Dr. Shirley Van Nuland in the Faculty of Education in 2008, he began looking at education from the other side, exploring how to make learning more engaging for students and the untapped possibilities in digital learning.

Angelo spent some time soul searching and trying to reignite his enthusiasm for gaming after graduation.  "I realized I didn't exactly bleed the passion for game development," he said.  "I took two jobs at the university, distributing laptops and providing technical support at the campus bookstore. In talking with students and professors, I learned I wanted to make a difference in the lives of others and still make cool things, so where would that be? In the education industry!"

Today he is a Digital Product Developer with McGraw-Hill Education where he is building products for their digital learning platform, Connect, as well as their marquee learning tool, the SmartBook.  His role is unique in that he is both a project manager and a developer, overseeing the development cycle but also getting in on the fun of building products for the K-20 market.

Most recently, Angelo has been working with assistive technologies (AT) to help develop accessible digital content in response to the Accessibility for Ontarians with Disabilities Act (AODA). He’s looking forward to seeing what can be done to make their content user-friendly without losing its “cool” factor.  “Digital learning is a wild west with a lot of frontier left to be explored. I’m excited to be a part of that journey!”